Glutenous Maximus
A downloadable game for Windows
Glutenous Maximus
About This Game
Glutenous Maximus is my first game dev project beyond a "tutorial hell" scenario. It was created for the Pirate Software Game Jam of January 2024.
- Strike out as a chef fighting off his gluten intolerance
- Combat is a combination of Vampire Survivors style but with a more active weapon - (and hopefully more to come)
- Getting hit by the glutenemies will expand your waist size represented by a belt bar
- Don't go past the last notch in your belt!
Languages
- English
Controls
(Feels much better on Mouse and Keyboard!)
- Play with Keyboard and Mouse or a Controller (experience currently best on Keyboard and Mouse)
- WASD / Left Joystick to move
- Mouse Cursor / Right Joystick to aim
- R / X (Xbox) / Square (PS) to reload when out of butter
About Me
My name is Aaron. I'm a solo dev as a hobby, at least, at the moment. I still maintain my day-job while I work on my games in the evening or on weekends and holidays. Currently I am a Unity refugee to Godot 4, though my Unity days were all just tutorial hell, or bought class after bought class and never making anything on my own.
I have been interested in game development for the past 6 or more years, (its hard to remember a time before the back street boys re-union tour / the rona), but after going through revolving class after YouTube tutorial in Unity I gave it up as DND took most if not all of my free time and there was no energy left for two major hobbies. DND was a wild ride and I loved it. It got me into 3d printing, miniature painting again (after I left the Warhammer 40k hobby a long long time ago), terrain creation, and even 3d modeling myself. In fact I designed my own gaming table inside of blender and my wife and I got a local carpenter to make it, and its beautiful.
At the end of last year, I felt my players were not really...pulling their weight, or perhaps I had too high of expectations. After all we are all adults with lives, and I decided to step away from my role as DM. I found Pirate Software the same way many of us did, (blasted...no...berated...bombarded?), by YouTube shorts, and decided this time is it. I'm going to do it. So. Here it is. My first project that is my attempt to break free of tutorial hell after being inspired by Jason Thor Hall to once again attempt to pick up the dream of making a dream game.
I've a long way to go, but so far I am amazed at how quickly Godot has grown on me. I still feel a sunk cost fallacy with all the $$ I put towards online Unity courses and such, but somehow Godot and its workflow really seem to be working for me so much better.
I'm still learning, I'm still trying.
Sincerely, thanks for checking out this page and the game.
-Aaron
Click Download now to get access to both the game and the GDD. Keep the games .exe and .pck together.
The GDD gifs don't work in my PDF so if you would like to see the GDD with those working please follow this link to the google doc using a template made by Azin
Status | In development |
Platforms | Windows |
Author | Fault Body Studios |
Genre | Action, Shooter |
Tags | enemy-hell, pixel, Top-Down |
Download
Click download now to get access to the following files:
Development log
- Small balance patchJan 25, 2024
- Weapon Master Update!Jan 24, 2024
- Launch! - More updates to comeJan 23, 2024
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