My name is Aaron. I'm a solo dev as a hobby, at least, at the moment. I still maintain my day-job while I work on my games in the evening or on weekends and holidays. Currently I am a Unity refugee to Godot 4, though my Unity days were all just tutorial hell, or bought class after bought class and never making anything on my own.
I have been interested in game development for the past 6 or more years, (its hard to remember a time before the back street boys re-union tour / the rona), but after going through revolving class after YouTube tutorial in Unity I gave it up as DND took most if not all of my free time and there was no energy left for two major hobbies. DND was a wild ride and I loved it. It got me into 3d printing, miniature painting again (after I left the Warhammer 40k hobby a long long time ago), terrain creation, and even 3d modeling myself. In fact I designed my own gaming table inside of blender and my wife and I got a local carpenter to make it, and its beautiful.
At the end of last year, I felt my players were not really...pulling their weight, or perhaps I had too high of expectations. After all we are all adults with lives, and I decided to step away from my role as DM. I found Pirate Software the same way many of us did, (blasted...no...berated...bombarded?), by YouTube shorts, and decided this time is it. I'm going to do it. So. Here it is. My first project that is my attempt to break free of tutorial hell after being inspired by Jason Thor Hall to once again attempt to pick up the dream of making a dream game.
I've a long way to go, but so far I am amazed at how quickly Godot has grown on me. I still feel a sunk cost fallacy with all the $$ I put towards online Unity courses and such, but somehow Godot and its workflow really seem to be working for me so much better.
I'm still learning, I'm still trying.
Sincerely, thanks for checking out this page.
-Aaron